Shipped a real-time multiplayer game built around a single, continuous global queue that every player joins at the back.
Designed a touch-first interface: drag to look around, pinch to zoom, tap to focus on other players, and slide a rail to walk the line.
Built a "Find me" function so each player can locate their own place in the queue, plus a jump to the front.
Set the scene in a dark, night-time street with a single-file queue leading to a glowing theatre curtain, keeping the mystery of what waits at the front.
Skills & technologies
Game DevelopmentBrowser GamesMultiplayerGame DesignUX DesignGoogle AnalyticsGoogle Search ConsoleOne global queue · Live